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Discussion in ' Do The Damn Thing - Rupee - 1 On 1 Discussion ' started by TezelianApr 15, Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Introducing Asset Store Mega Bundles! What are the pros and cons of Unity game engine?
Joined: Oct 22, Posts: For my final year project I am researching different game engines in order to justify the best one for my game implementation. So I would like information regarding the advantages and disadvantages of Unity game engine. I couldnt really find much information on this matter online, especially disadvantages and would really appreciate help. TezelianApr 15, Joined: Aug 3, Posts: 5, Joined: Apr 9, Posts: In my view, for hobbyist projects it's usually not the game engine that is the limiting factor, it's the developer.
Therefore, I believe you can choose any engine that supports your Legalization - Stage Of Unity - Good Connection platform programming language. Parallaxe Vanilla - Various - Chakras Dream - Aromatherapy, Apr 15, Joined: Nov 22, Posts: Pro's: - Easy to use. Cons: - Heavy engine takes a lot of space on your HDD. BlaveloperApr 15, Joined: Nov 8, Posts: 1, Dumb cons don't exist when giving an honest opinion.
It's more of an arrogant insult than an honest critic you made actually. You really make it sound like: Person 1: "I'm sure the European Union has screwed up all of its member states". Person Legalization - Stage Of Unity - Good Connection My Hat - Pere Ubu - Song Of The Bailing Man dumb, smart people know they saved only one member state".
As for your examples: bit only: not a real problem to me, I hardly notice any differences between bit and bit apps anyway unless they suck up all your RAM at once. Features locked: exactly the same thing as the 4th con I mentioned, just formulated differently.
Joined: Jul 15, Posts: JasonBriccoApr 15, Examine your shaders closely and watch how you manage the scene. Why would fixing performance related problems without source code be hard. Joined: Sep 8, Posts: Joined: Nov 15, Posts: 5, I agree your cons are on the weak side Harddrive size?
In the age of everyone having Terabyte's No editor for Linux Most games dont need the features in pro anyway. Real cons: Crud GUI, finally about to be replaced though. Standard networking isnt the greatest. No Multi-threading another problem that will go away with an upcoming release No profiler in free Unity 5 is looking to be the best release to date and will solve a handful of the major cons Unity has.
JamesLeeNZApr 15, Linux users is indeed a small percentage, but if you look at the actual numbers it's still a big amount of people. And keep in mind you have to may another batch of money for every upgrade.
And yet another batch of money for additional Pro platforms. So no, I won't change my mind. And as I already said before, there is not such a thing as "real con" or "fake con", there aren't even "true opinions" and "false opinions".
BlaveloperApr 16, Joined: Apr 11, Posts: 25, Joined: Nov 12, Posts: 6, Pros: 1. Easy to learn 2. Has a free version 3. Allows for rapid prototyping 4. Comes with a fair amount of versatile though ugly default shaders 5.
Asset store Cons: 1. Documentation is severely out of date or, in some cases, completely non-existent for some features 2. Profiler is behind a paywall 4. Terrain engine is a complete joke 5. New features added to the engine tend to be implemented half-way or severely delayed without any explanation as to why 7.
Ancient version of Mono means you'll be fighting the GC once your project reaches a certain size 9. No plans to update OpenGL support to 4. Movie Textures are absolutely terrible in every way.
Implementing pre-rendered cutscenes is a nightmare and, for some reason, Pro only MurgilodApr 16, Joined: Apr 12, Posts: Unity Pros: -Easy to Use. UE4 Pros: -Open source, endless possibilities. Could become easier than Unity and more powerful than CE. Cons: -New, needs time to buildup to Unity's Pros. Cons: -Hard to Use. Joined: Mar 7, Posts: Last edited: Apr 20, Joined: Aug 24, Posts: 5, What will Unity 6 and UE5 look like in 2 years or so? Legalization - Stage Of Unity - Good Connection edited: Apr 16, JamesLeeNZApr 16, Joined: Jan 14, Posts: I would like to chime in here.
I've been a programmer for 10 years and have been dabbling around in game development since Things that would have been tedious, annoying, and difficult work is extremely easy in Unity. Specifically when it comes to importing objects and working with Legalization - Stage Of Unity - Good Connection models.
In terms of XNA, it was the most frustrating and tedious program to do 3D modeling in. Often my models would let lost on screen, not texture correctly, and most file formats weren't even supported. Everything is right where I Legalization - Stage Of Unity - Good Connection it. If you people have seen how difficult that used to be in the past, man it is so simple in Unity. No matter how hard you try or unique your game is, you can tell when a game is made in Unity.
This makes games lose their unique edge IMO. Unity is more complicated. It uses tags, parent objects, children, game components, and etc. Honestly I'm just not crazy about how coding between objects in the game relate to one another.
Instead of finding game objects with the "findwithtag" and etc. I think objects should automatically be able to find other game objects if there is a script attached to them with a class for Legalization - Stage Of Unity - Good Connection object. Too many assets, folders, and etc.
I like the Unity units Neil Diamond - Gold 3D, but for 2D gui textures, it's a huge drag to re-size graphics. Yes, Unity is not legitimate game-development from scratch. WIth that being said, the easy of Unity has allowed many more people to make great games instead of half the garbage that was made in XNA for Theodosii Spassov - Дълъг Път ІІ / The Long Road ІІ seriously, some of the XNA titles out there were utter trash compared to the average Unity game.
All in all, I can honestly say Unity is my favorite and preferred game development tool today.
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8 thoughts on “ Legalization - Stage Of Unity - Good Connection ”
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May 24, · Unity takes out alot of the BS so I can just straight to the good stuff. Click to expand With regards to all of your cons, save for 2 which can be solved with clever use of messaging systems, delegates or other means (as components really shouldn't be made aware of each other where possible); they are all rubbish.
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